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Draconian Conjurer

(image)

Born from a union of the wild eastern creatures and the magic that infests that part of the world, Draconian Conjurers have both the draconian characteristics shared by all members of that race and also great magical talent of their own.

Special Notes: This unit has magical attacks, which always have a high chance of hitting an opponent.

Information

Advances from:
Advances to: Draconian Harmer
Cost: 20
HP: 37
Movement: 5
XP: 60
Level: 1
Alignment: chaotic
IDDraconian Conjurer
Abilities:

Attacks (damage - count)

(image)claws
melee
3 - 2
blade
(image)flame breath
ranged
4 - 3
fire
(image)tail
melee
4 - 1
impact
(image)missile
ranged
6 - 3
arcane
magical

Resistances

(icon) blade0% (icon) pierce0%
(icon) impact-20% (icon) fire0%
(icon) cold0% (icon) arcane20%
 

Terrain

Movement Cost
TerrainDefense
(icon) Castle150%
(icon) Cave320%
(icon) Coastal Reef150%
(icon) Deep Water150%
(icon) Flat150%
(icon) Forest150%
(icon) Frozen150%
(icon) Hills150%
(icon) Mountains150%
(icon) Mushroom Grove330%
(icon) Sand150%
(icon) Shallow Water150%
(icon) Swamp150%
(icon) Unwalkable150%
(icon) Village150%